From then on, monster levels will always be a few levels below. Jumping over to World Tier IV, players will start to surpass the level of enemy monsters once they hit level 76. ![]() On World Tier III, players above level 56 will always be at least a few levels higher than enemies. ![]() In order to give players a "better sense of power progression," something that has been a complaint among players, enemies will now only scale up to a certain point. Some of the biggest changes in Diablo IV Season 1 are adjustments to bonus experience gained from killing higher-level monsters and how enemy level scaling works. Its effect can occur once every 30 seconds. There are additionally six new Unique items, including a new "Uber" Unique staff-the Ahavarion Spear of Lycander- that grants a random Shrine effect for 10-20 seconds after killing an Elite enemy. There will be seven new Legendary aspects for players to track down, one for each class and two general ones. Now Playing: Diablo IV | Season of the Malignant | Gameplay TrailerĪs Blizzard had previously announced, Altar of Lilith and uncovering the fog from the game's world map are now account-wide, a nice quality-of-life change that should make creating new characters feel a little better. By clicking 'enter', you agree to GameSpot's
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