![]() ![]() In all strategy games involving fog of war, scouts are extremely important and the AI sending a scout is a smart AI not a cheating AI, isn't it?Īlso, from a return on investment point of view - Sending scouts who happen to take over undefended cities to acquire resources for a turn or three is worth losing scouts. ![]() Just out of curiosity, isn't this exactly what a player (AI or human) should do to see into a city and check if an army is laying in wait? You said the AI sent a single unit. The very next turn the AI sends a unit towards that city. Syncron09: I tested this by moving a unit out of a city deep into my territory, I had all the areas covered, on the look out for enemy scouts. I tested this by moving a unit out of a city deep into my territory, I had all the areas covered, on the look out for enemy scouts. Perhaps does not cheat for example - total map vision even past fog of war. I wonder if "does not cheat" really means "does not cheat", or if it just means "it still cheats in some ways (e.g., ignores fog of war or some other cheats), but does not get a 'cheating bonus' for gold/production/mana/knowledge". (The post doesn't say anything about "empire happiness".) Gains a 50% cheating bonus to Mana and Knowledge. +10 flat bonusĮmperor - Gains a 100% cheating bonus to Gold and Production. Gains a 25% cheating bonus to Mana and Knowledge. King - Gains a 66% cheating bonus to Gold and Production. Will not cast global spells in 20% of turns. Lord - Gains a 33% cheating bonus to Gold and Production. Will not cast global spells in 40% of turns. Will not cast global spells in 60% of turns. Squire - Does not cheat, has been made a bit more stupid. TheJadedOne: Difficulty settings for the upcoming patch (from here):
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